I’m a programmer in Los Angeles with Yacht Club Games. Formerly, I was the Principle Programmer at Heart Machine on Solar Ash. I developed the character and camera control for the prestige indie game ABZÛ, created in-house rapid-prototypes at the game-hardware startup Sifteo, developed original action mobile games and major-franchise browser MMOs, and collaborated on many game jams with friends.
My passion is for procedural animation and playful interactivity. I also doodle and try to write educational posts about math and poetic computation. I’ve collected a small selection of my work here. You can learn more by checking out my resume, my gamedev blog, or contacting me directly. I'm also on twitter, mastodon, and linkedin.
|
Solar Ash
|
||||
|
ABZÛ
|
Sifteo
|
Battle Buddies
|
TyranoForce
|
|
|
Sleep Jack
|
Cordy
|
|||
|
Sandwich Kingdom
|
Pixie Hollow
|
Spore 2D
|
||
|
ICE CREAM
|
CODE CRACKER
|
TRON LEGACY
|
DIG HARD
|
|